Escape From Tethys



Escape From Tethys. Gamer Reviews 0 Review. This game has not been reviewed. Be the first to review it! Critic Reviews 0 Review. None of our accredited critics has published a review of this game yet. Wonder Boy: The Dragon's. You're trapped, alone and cold on a distant planet. Pursued by a droid with only one purpose: killing everything. You must find an escape. Explore the hostile environment, find secret upgrades and new weapons, and finally make your escape from this dark, hostile planet. Escape From Tethys is a retro style Metroidvania title set in the year 2647. Two corporations, the Turan Science Corporation and Intergalactic Robotic Industries, seize control of. Escape from Tethys from Sometimes You is a side-scrolling adventure metroidvania shooter based on a scientist who was transferred from its space station to the world of Tethys to lead on developing new weapon tech when all of a sudden things go pear shaped.

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Escape from Tethys from Sometimes You is a side-scrolling adventure metroidvania shooter based on a scientist who was transferred from its space station to the world of Tethys to lead on developing new weapon tech when all of a sudden things go pear shaped.

Escape From Tethys Xbox

This game has difficulty written all over it, and even though it only has two play styles, (normal or easy) you are challenged from the get go. Escape from Tethys is a good example of what a Metroid game should be. I have only played a couple of them and this fits perfectly in that category. However, I feel it lacks productivity and sound design. They are as basic as they come.

Escape From Tethys Map

I felt that some more clever little sound inputs would have made this game more attractive. The lack of particular sound effects from bosses and surroundings just make it feel kind of tacky and not polished enough. Those little attention to details can go a long way.

Ps4

That aside, I did find myself having fun exploring the expertly crafted map designs, exploring many of the different environments and areas to seek its many upgrades. The maps are created well, so you never really go too far that you have to backtrack. Like certain game types of this genre, Escape from Tethys has a loop system in place which directs you back to spots you could have been in a few screens ago. This is a handy little feature so you never stray too far away.

The whole map once open is in a big block that intervenes together in which some areas are more difficult than others and some that hold bosses. There were times I found it difficult to keep a hold of my life when coming up against a boss fight. Especially when you die during the fight, you then start back at the last save point you discovered (if you discovered one.) Making your way back to the boss fight without losing a life is particularly difficult but if I’m being honest, I haven’t played many of this type of genre before so it could just be that I’m rubbish at them.

One useful feature I did like within the map is the use of teleporters. These fancy machines help you get from A to B quickly. This is handy if you need to go for something. For example, to progress in the level, to pick up a weapon or upgrade. Having these dotted about the map makes it easier to navigate. Only downfall is, in which I can’t say it’s a bad thing, is that you need to discover the area they are in. There are many different and hidden pathways to discover which can be without many secrets.

The Review

Escape From Tethys

There are many features I like about Escape from Tethys but however, they are outweighed by the bits I don’t like. Not that this is a bad game, but like I said before there are areas in which I feel could do with a slight improvement. Whether they address that in an update or take those bits of feedback into consideration when they take on their next project if they have one in the pipeline.

PROS

  • Brilliant map design
  • Tons of weapons and upgrades
  • Difficulty makes it more interesting

CONS

  • Sound design could be better
  • Boss fights are a big let down
  • Not much of a background story

Review Breakdown

  • Graphics0%
  • Gameplay0%
  • Audio 0%
  • Narrative0%
  • Technical0%

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While we may not be able to escape to exotic, sun-drenched,locations this summer we can at least try to escape from fictional viciousworlds. A tenuous link, we know. The far-flung planet of Tethys houses aresearch facility plunged into chaos. As a scientist, it’s up to you to fightoff the planet’s primitive life forms while finding a way back to the surface,gaining new upgrades along the way.

Escape From Tethys

We’re in ‘Metroidvania’ territory once again, only this time there are subtle hints of Mega Man – our blue-hued hero is equipped with an arm cannon, which can unleash a powerful beam, while boss battles are against diminutive foes and set in single-screen arenas.

Tethys

It’s business as usual elsewhere – it presents a sprawling rabbit-warren style labyrinth to explore, set across lava, underwater and forest biomes, with most areas having multiple exits. Every area has vital save rooms to discover too (there’s no autosave, incidentally) as well as a teleporter which helps reduce backtracking.

Escape From TethysEscape From Tethys

The map is invaluable, showing which areas are yet to be explored fully. It’s a shame it isn’t on-screen at all times – as Metroidvania’s go this one is remarkably open, making it easy to become lost. There’s no handholding or even a list of objectives – you’re left to freely explore and discover where the upgrades lie.

Health point boosters and larger energy tanks are commonly found – assisting the general sense of progression, and sometimes sneakily hidden – whereas essential upgrades are infrequent. Sadly, these are typical for the genre including boost thrusters that bestow a double jump, and the ability to dash across large gaps.

Most locations feature several enemy types, all of whichhave their own attack patterns. There’s a neat ‘primitive’ feel to the creatureassortment, with many resembling early lifeforms. The fish in the underwaterarea are the most persistent, nipping at your heels. For the most part, enemiescan be easily avoided – Easy Mode grants 30 hit points (i.e you can withstand agenerous thirty hits before dying) and save rooms additionally restore health.Occasionally you’ll have to frantically hotfoot it back to safety with littlehealth while at risk of losing all progress since your last save.

It’s clear developer Whimsical has a passion for the genre, with a fondness for the early Metroid games in particular. This is a competently put together experience with some surprisingly soothing music – instead of chiptunes, it has a much more contemporary score – and a decent size game world to explore.

Although the pixel art is on the crude side, a few effects – such as camera panning, and rooms lit only by the nameless lead’s headtorch – help bolster presentation. Adding to this, the recoverable data logs are well written too.

While Escape from Tethys doesn’t do anything to push thegenre forward, neither is it a step backwards – it’s delivered with confidenceand is consistently enjoyable. Genre diehards may roll their eyes when it comesto its mechanics; newcomers are in for a solid, if unspectacular, time.

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